would be interesting what algorithm is used by unreal for intersection
but this is for sure shorter to write, now we need it in c++ to compare speeds ^^
Andre LeMothe’s approach should be fast they say… someone needs to test it
would be interesting what algorithm is used by unreal for intersection
but this is for sure shorter to write, now we need it in c++ to compare speeds ^^
Andre LeMothe’s approach should be fast they say… someone needs to test it