Muoio117
(Ryan)
September 14, 2020, 7:45pm
234
Berkay_Tuna:
Since you have mentioned it, i have tried to implement a solution. In real life, when you change direction, you get slower. So, getting the inputAxis change rate (difference between previous and this frame), and lowering the Max Walking Speed due to the change rate, combined with a Speed Warping node, gives what you want. No foot sliding when changing direction. I am going to publish a whole project with Blueprints set up in my plugin pages with a Dropbox Link when i am done with my whole system. So, you can also see how i have implemented it.
Edit: Here is what i mean: https://youtu.be/CNu2sG0gipI
That sounds like a great idea! It’s better than any idea I currently have, at least. I’m sure there are other approaches, but the one mentioned sounds promising.