Distance Matching Locomotion : Giving it a shot!

My goal is to make the animation look good even in slowmo. MostHost LA made a good point about people who have low fps. Low fps will display all the faults in animations, if not done correctly.

Thanks for the input. I have looked over how Epic did it, and they do the same, from what my ignorant eyes I can tell. I have actually already implemented this scheme (I think, at least), but perhaps I’m doing something incorrectly.

(I also think I’m hijacking this thread, so feel free to instruct me to make a new thread at any time.)