Distance Matching Locomotion : Giving it a shot!

that’s why you don’t replicate animations… just make sure they are driven by reliable variables that are replicated… like acceleration.
In-place animations for networking are cosmetic. they don’t need to be reliable… and certainly they don’t need to take up network bandwidth.

[USER=“3140864”]MostHost LA[/USER] advice with sync markers is excellent. You can make an anim modifier object to auto add them to multiple animations.