Distance Matching Locomotion : Giving it a shot!

I don’t have a problems with “Animation/AnimSequence.h” importing) I want to know how to prevent runtime error in case of incorrect using pins in BP node and show the error message on compile time of BP. UE_LOG doesn’t resolve this problem and shows error messages only in runtime. The best practices is show error messages at BP compile time, it’s more user friendly for game designers and other non programmers.