DistanceToNearestSurface node sounds like it’s going to be crazy versatile, it could be used for seafoam, clouds going around buildings/mountains, maybe even change how your character moves when it gets close to a wall.
DistanceToNearestSurface node sounds like it’s going to be crazy versatile, it could be used for seafoam, clouds going around buildings/mountains, maybe even change how your character moves when it gets close to a wall.