Hello Everyone, I am pretty new to this forum, so if these questions are already explained in this forum I would appreciate your guidance to find them, I could not find a straight answer using the search tool.
So I am trying to use Unreal to create VR presentations for Arch Viz.
I have this medium-large project, they are two building on a college campus, the idea is to showcase the outside campus and also some interiors offices and classrooms.
I was planning to divide the VR experience in to Scenes to "save resources’ on the machine but then I was wondering if Unreal could be adjusted to just ‘render’ close by areas as the person walk around the campus, I know LODs could help in this case but my specific question goes with respect to Distance Field Shadows or Cascade Shadows map. How could I use those to improve my FPS or baking all lighting should be enough?
Also, I noticed in some games the geometry load dynamically as you get closer to them, is that only managed by LODs?? or it has another name?Sorry for the ■■■ questions, but you know ‘Traditional’ Arch Viz works in a different way and I am trying to train my self to think more like a game developer.