I’ll see if I can wrap this up into a meterial function and post it here. I might call them DistanceAO (inclusive) and DistanceAO (exlusive) although the exlusive is not exlusive at all but nearer to the goal of getting occlusion from other objects.
I’ll see if I can wrap this up into a meterial function and post it here. I might call them DistanceAO (inclusive) and DistanceAO (exlusive) although the exlusive is not exlusive at all but nearer to the goal of getting occlusion from other objects.