Distance Field Artifacts

Hey people,
I´m currently working on my second game and wanted to add “DistanceField”.

But always, I´m importing a static mesh, the mesh gets those artifacts because of the “DistanceField”…

I don´t have any idea what could be the problem.
Could you help me please?

I want it to look in shadows like when there´s no “DistanceField” activated ^^


A couple of ideas

  1. Try a dynamic skylight

  2. Try increasing the distance field resolution in the static mesh editor ( or, make sure the mesh does have a distance field ).

but I have fixed it, by changing the movability from “Movable” to “Stationary” ^^

Right, but with a stationary skylight, you lose DFAO, which is half the point of having distance fields.