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Distance Field Ambient Occlusion (Movable Skylight shadowing)
Development
Rendering
unreal-engine
anonymous_user_f2b8b290
(anonymous_user_f2b8b290)
July 1, 2014, 10:09pm
10
Hmm ok. Some other things to check:
DX11 video card?
Are the meshes mostly closed? For example a box will work, a plane will not.
Meshes have CastShadow enabled?
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