Hi guys,
I have a simple crate/box type object and a trusted pack of OCB Cigarette Papers on Photos, creating distance constraints using the artwork on the OCB papers to register the scene with, e.g. the artwork gives me 4 distance constraints, two 3.5 cm and two
with 6.5 cm in a regular shape.
I update the scene and check the values for the constraints, getting very close, like let´s say 6.497 actual value for a distance constraint.
But when I then export an *.obj and import to Maya (in my case 2016.5 Ext2) I don´t get reasonable scale with the import.
Using Maya´s measurement tools and having Maya set to defaults (e.g. cm) I end up scaling the imported *.obj to something
around 7.294 ish to get close to a 1:1 realworld scale in cm.
That kind of f++ks up the accuracy I´m hoping for.
I tried the common inch/cm conversion errors that can sneak into an import/export, like correcting for a wrong 1/2.54 multiplication, 1-(1/2.54), etc but the values I get from trial and error with that don´t get close to that “7.294”.
It seems the *.obj is simply exported with the initial alignment scale RC had come to, the distance constraints not taking effect
and rescaling/updating the scene?
Especially since “roughly 7.294” is not a common value across different projects.
I use the latest RC version.
Help?