# Display a point cloud map in an Android AR session?

**URL:** <https://forums.unrealengine.com/t/display-a-point-cloud-map-in-an-android-ar-session/486763>\
**Category:** XR Development\
**Tags:** AR, unreal-engine, Android, point-cloud, question\
**Created:** [July 29, 2021, 6:33am UTC](https://forums.unrealengine.com/t/display-a-point-cloud-map-in-an-android-ar-session/486763 "2021-07-29T06:33:05Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![alexissc\_KTH](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@alexissc\_KTH](https://forums.unrealengine.com/u/alexissc_KTH)\
**Post date:** [July 29, 2021, 6:33am UTC](https://forums.unrealengine.com/t/display-a-point-cloud-map-in-an-android-ar-session/486763/1 "2021-07-29T06:33:05Z")

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I’m working on an AR mobile app for android with AR-Core, in which I want to display a Point Cloud map in front of the user.

I’ve got a .las file (LiDAR point cloud) imported in my project and the associated plugin (LiDAR Point Cloud). I can spawn a static mesh in the scene without issue, but the point cloud just doesn’t appear, even though it is visible in the blueprint thumbnail or viewport.

I tried to visualize this point cloud in a test project for windows with the fps template and the VR template and it worked without problem, which makes me think that it is android-related.

Do you have any idea ?

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**Author:** ![Theorem3D](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Theorem3D](https://forums.unrealengine.com/u/Theorem3D)\
**Post date:** [August 26, 2022, 12:59pm UTC](https://forums.unrealengine.com/t/display-a-point-cloud-map-in-an-android-ar-session/486763/2 "2022-08-26T12:59:47Z")

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Did you find a solution to this? Also trying to display point cloud in VR for HTC Vive Focus 3, but doesn’t seem to be rendering when launched on the device.
