Displacement and Tessalation for Materials

Hi guys!
I start learning UE4 and have trouble with Displacement and Tessalation when I add material in UE4.
So I create wood material in Substance Designer (attached image). Is there any option how to add this quality to my scene?
When I try to multiply tessalation I have limited amount of triangles (attached images).
Is there any other option to get HQ results like on Substance Designer?
Thanks! :slight_smile: