Searching the easier way to achieve this effect, interested to know if it’s possible to achieve in UE.
[video]VMT 017 - HOUDINI - Disintegrate Geometry - YouTube
Currently testing in Unity, problem is there is no native support of geometry brush and also I start to find the whole addon system exausting for the bugs and inconsistent support and training.
Testing also in Houdini, wonderful tool but a much longer path both for learning and producing anything.
Maybe UE can be the solution, realtime, high quality, with already integrated what I need. Not sure if geometry brush will be a solution, maybe some blueprint is needed also for the particle creation.