Searching the easier way to achieve this effect, interested to know if it’s possible to achieve in UE.
Currently testing in Unity, problem is there is no native support of geometry brush and also I start to find the whole addon system exausting for the bugs and inconsistent support and training.
Testing also in Houdini, wonderful tool but a much longer path both for learning and producing anything.
Maybe UE can be the solution, realtime, high quality, with already integrated what I need. Not sure if geometry brush will be a solution, maybe some blueprint is needed also for the particle creation.