Why is it that when I go behind a wall, objects that I haven’t seen before become transparent for a moment?
Why is it that when I go behind a wall, objects that I haven’t seen before become transparent for a moment?
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When you go behind the wall, the engine doesn’t draw the distant meshes.
When you step sideways, it has to decide to start drawing those meshes.
There will always be a tiny delay, which is made much more apparent by having sky behind the meshes.
If you put one large black mesh all the way from those distant meshes to where you’re standing, it should fix the problem ( especially if you can see a tiny part of it nearby ).
You can also do things like disabling culling, but that is not the road to go down, unless you actually want the game to run like a dog with a wooden leg
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