Disappearing shadows at a distance Unreal engine 5.2

I have exactly the same issue.
This makes my project unusable in 5.2 as using a far away camera + narrow FOV.

All ray traced shadows get clipped at that distance.

Switching to VSM brings back the shadows but this is not a real fix.
The issue also doesn’t not exist in 5.1

What is the best way to report / bring attention to this?

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