I recently got some personalized metahumans designed by a 3D Designer for my game. They are UAsset files. I was able to import them into my game through file transfer and they are there in the game but when I open them up to edit them or drag them on to the level they are invisible and I have no idea why. They are blueprint class and they are fully rigged for MOCAP and face MOCAP. I have no idea what I am doing wrong. Does anyone have any idea?