# Disappearing mesh with fracture mode

**URL:** <https://forums.unrealengine.com/t/disappearing-mesh-with-fracture-mode/534591>\
**Category:** Blueprint\
**Tags:** Chunking, unreal-engine\
**Created:** [April 20, 2022, 12:49pm UTC](https://forums.unrealengine.com/t/disappearing-mesh-with-fracture-mode/534591 "2022-04-20T12:49:43Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![mx037](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mx037](https://forums.unrealengine.com/u/mx037)\
**Post date:** [April 20, 2022, 12:49pm UTC](https://forums.unrealengine.com/t/disappearing-mesh-with-fracture-mode/534591/1 "2022-04-20T12:49:43Z")

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Hi all,  
I have an issue with the fracture in UE 5.0.1 : the mesh disappears when I click on “new” in the fracture module to generate the geometry collection. It’s not true for all meshes but for the rocks meshes i need in my project. Am I the only one in this situation (I couldn’t find a solution on the forum or the internet) ? Do you have any solutions ? Thanks !

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**Author:** ![Ignis\_Game\_Studio](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ignis\_Game\_Studio](https://forums.unrealengine.com/u/Ignis_Game_Studio)\
**Post date:** [June 5, 2022, 6:49pm UTC](https://forums.unrealengine.com/t/disappearing-mesh-with-fracture-mode/534591/2 "2022-06-05T18:49:14Z")

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Same for me. Works for basic meshes, but for imported fbx, it disappears once ‘new’ is clicked. Still voronoi colorful domains are visible. No impact from material change or fractures parameters altering.  
EIDT: to be precise it disappears after clicking on “Create Geometry Collection”

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**Author:** ![Ignis\_Game\_Studio](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ignis\_Game\_Studio](https://forums.unrealengine.com/u/Ignis_Game_Studio)\
**Post date:** [June 13, 2022, 5:51pm UTC](https://forums.unrealengine.com/t/disappearing-mesh-with-fracture-mode/534591/3 "2022-06-13T17:51:43Z")

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EDIT: Adding UV unwrapping data to FBX file and re-importing seems to solve this one for me.

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**Author:** ![anon57191503](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anon57191503](https://forums.unrealengine.com/u/anon57191503)\
**Post date:** [December 16, 2022, 8:50am UTC](https://forums.unrealengine.com/t/disappearing-mesh-with-fracture-mode/534591/4 "2022-12-16T08:50:09Z")

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I’m having this issue as well now

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**Author:** ![juaz0101346](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/juaz0101346/32/605095_2.png) [@juaz0101346](https://forums.unrealengine.com/u/juaz0101346)\
**Post date:** [December 23, 2022, 9:44pm UTC](https://forums.unrealengine.com/t/disappearing-mesh-with-fracture-mode/534591/5 "2022-12-23T21:44:53Z")

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Hi I have the same problem I click “new” and my static mesh disappear  
please I need a solution and am I the only one in this situation

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**Author:** ![NotScales3837](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NotScales3837](https://forums.unrealengine.com/u/NotScales3837)\
**Post date:** [January 5, 2023, 1:17am UTC](https://forums.unrealengine.com/t/disappearing-mesh-with-fracture-mode/534591/6 "2023-01-05T01:17:57Z")

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I was having the same issue but the way I fixed the issue was by disabling nanite on the mesh.

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**Author:** ![MAFA0077](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MAFA0077](https://forums.unrealengine.com/u/MAFA0077)\
**Post date:** [July 30, 2023, 1:36pm UTC](https://forums.unrealengine.com/t/disappearing-mesh-with-fracture-mode/534591/7 "2023-07-30T13:36:49Z")

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What you wanna do is press the New button, the scroll all the way down to utilities and press “to mesh” (the 4th button under utilities i think) and there you go.

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**Author:** ![c0ntrarian](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@c0ntrarian](https://forums.unrealengine.com/u/c0ntrarian)\
**Post date:** [December 6, 2023, 1:20am UTC](https://forums.unrealengine.com/t/disappearing-mesh-with-fracture-mode/534591/8 "2023-12-06T01:20:55Z")

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TYSM this worked.

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**Author:** ![LoweloDev](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lowelodev/32/1119740_2.png) [@LoweloDev](https://forums.unrealengine.com/u/LoweloDev)\
**Post date:** [November 3, 2025, 2:15pm UTC](https://forums.unrealengine.com/t/disappearing-mesh-with-fracture-mode/534591/9 "2025-11-03T14:15:34Z")

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It is 2025 and this issue still exists in the newest 5.7 Preview.

It seems to me more and more that this Engine but the Editor especially is all nice and shiny on the outside but an absolutely broken mess on the inside.

Almost all of the things I attempted to do with the oh so cool features they offer by default in this engine work less reliable than random 3rd party javascript libraries or to have a game developer example, random 3rd party libraries for other engines that rely on such much more.

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**Author:** ![EthanHaze](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@EthanHaze](https://forums.unrealengine.com/u/EthanHaze)\
**Post date:** [March 2, 2026, 2:52am UTC](https://forums.unrealengine.com/t/disappearing-mesh-with-fracture-mode/534591/10 "2026-03-02T02:52:20Z")

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Working solution as of UE 5.6: Note: If you have Nanite disabled because you like high FPS, you need to disable SupportsNanite in your StaticMesh’s settings. If you don’t, creating a GeometryCollection will give an empty preview in the Fracture tab, and your mesh will disappear when fracturing.

Also FYI with this solution: with SimulatePhysics on by default, your GeometryCollections that have low damage thresholds will fall and break if they’re placed above the floor AT ALL in the level. So, when I break the actor with a spell, the mesh disappears, but there’s no GeometryCollection. That’s because they were breaking when the level started because they’d all fall and hit the floor, but they’re invisible at first, so I never knew. Solved that by hiding the mesh, showing the GeometryCollection, then simulating the lvl. I saw they were immediately breaking and knew right then how to fix it - enjoy
