Hello,
Based on that result, it sounds like the Skylight is using stale capture data after the cutscene ends.
Some options for you to try depending on your performance budgets:
- You can keep r.Skylight.RealTimeReflectionCapture enabled across all your scalability settings to make sure dynamic changes are always accounted for
- If not, trigger a skylight recapture on-demand to make sure the right skylight cubemap is used
- If a recapture is expensive, you can also try using a pre-captured cubemap in these cases to avoid some of the recapture costs
You might also want to integrate the change found in CL: 37388300 on //UE5/Main, that fixes some issues when switching between scalability values with landscapes.
Please let us know if this helps.