Disabling Lumen by setting Global Illumination Quality to Low or Medium during cut scene breaks lighting

> Is your scene meant to be used without Lumen? You can override the scalability inis to make sure Lumen is always on.

Not that I’m aware of at least not intentionally. The issue goes away if we reset Scalabiilty manually through user settings after the cut scene ends and doesn’t occur when entering a map without a cutscenes. The screenshot I attached of low-normal is with Luman disabled.