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Disabling collision on parent capsule breaks child mesh ragdoll

Hello, I’m having a really tiresome issue. My ragdoll works by setting the collision profile to ragdoll and enabling simulate physics on my character’s static mesh. But, I also want to disable collision on the parent capsule to keep the ragdoll body from blocking things. This unfortunately causes the mesh’s ragdoll physics to completely not work (frozen in last position).

It’s really strange because if I eject and manually toggle anything on the character blueprint the ragdoll starts working again.

Is there something I can do to fix this?