Disabling an Emitter via Trigger

Hi AnswerHub,

Just had a quick question on how to completely disable and enable an emitter that is sitting in the level from blueprint after passing through a trigger.

Is it necessary to call both Set Actor Hidden In Game and Set Actor Tick Enabled to truly remove any performance impact to level?


You dont need to hide/unhide particles. Dont set it as Active by default in the details panel and then activate/deactivate it with trigger event.