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Disable skeletal mesh culling?

NOTE - My bad, after I posted this in rendering I realised it belongs here - admins please delete the other one!

I’m using capture data from a mocap studio where the characters origin is dead centre in the capture space regardless of the actual position of the character. If I don’t keep the origin between the character and the camera, the character gets culled - for example when the character is in the corner of the capture volume along with the camera position, looking away from the origin.

I’m sure its just an INI or console switch.

Thanks!