Disable scale child components.

Tell me please, it is possible change the scale of USkeletalComponent, without changing the size of the children components? But the child components still move relative to the parent component when resizing.

Found. It is necessary to use: ChildSkeletalComponent->SetAbsolute( /location/ false, /rotation/ false, /scale/ true);

Thank you so much my friend , what a great community , you came back to answer it and this helped me , was stuck for 3 days .

Is this possible with static meshes or just skeletal?