# Disable cast shadow of actor in socket

**URL:** <https://forums.unrealengine.com/t/disable-cast-shadow-of-actor-in-socket/328856>\
**Category:** Character & Animation\
**Tags:** attach-to-component, cast-shadow, unreal-engine, skeletalmesh, Blueprint, question\
**Created:** [August 16, 2015, 11:47am UTC](https://forums.unrealengine.com/t/disable-cast-shadow-of-actor-in-socket/328856 "2015-08-16T11:47:26Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Inirdin\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Inirdin\_1](https://forums.unrealengine.com/u/Inirdin_1)\
**Post date:** [August 16, 2015, 11:47am UTC](https://forums.unrealengine.com/t/disable-cast-shadow-of-actor-in-socket/328856/1 "2015-08-16T11:47:26Z")

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Hello,  
I wanted to toggle off-cast shadows of spawned actor that is attached to a socket. Can it be done using Blueprint? I didn’t find any answer.

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/9/c/d9c541553b2f2c1b62f0d89fca045edbb2e97089.png)  
[Image][2]

Thanks for any reply…

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**Author:** ![Jacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jacky/32/918690_2.png) [@Jacky](https://forums.unrealengine.com/u/Jacky)\
**Post date:** [August 16, 2015, 3:51pm UTC](https://forums.unrealengine.com/t/disable-cast-shadow-of-actor-in-socket/328856/2 "2015-08-16T15:51:04Z")

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Drag from the return value of SpawnActor and then type Cast shadow. It will automatically get Set Cast Shadow property of the mesh inside the spawned actor.

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**Author:** ![Inirdin\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Inirdin\_1](https://forums.unrealengine.com/u/Inirdin_1)\
**Post date:** [August 21, 2015, 9:38pm UTC](https://forums.unrealengine.com/t/disable-cast-shadow-of-actor-in-socket/328856/3 "2015-08-21T21:38:24Z")

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This doesn’t work for me. I have every item as diferent blueprint (I didn’t mention that) so I would must Cast to every of my 150+ items. I will probalby change inventory system little bit. Thanks for answer.

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**Author:** ![Jacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jacky/32/918690_2.png) [@Jacky](https://forums.unrealengine.com/u/Jacky)\
**Post date:** [August 24, 2015, 8:23pm UTC](https://forums.unrealengine.com/t/disable-cast-shadow-of-actor-in-socket/328856/4 "2015-08-24T20:23:48Z")

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It should work regardless of how many items you have, since you are setting the property for every spawned item. But yeah, i’m not 100% sure since i dont know how exactly you set the inventory system.
