# Disable button navigation and click from gamepad

**URL:** <https://forums.unrealengine.com/t/disable-button-navigation-and-click-from-gamepad/472077>\
**Category:** UI\
**Tags:** button, gamepad, unreal-engine, Widget, question\
**Created:** [September 28, 2020, 2:47pm UTC](https://forums.unrealengine.com/t/disable-button-navigation-and-click-from-gamepad/472077 "2020-09-28T14:47:59Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![lab-one](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lab-one/32/780274_2.png) [@lab-one](https://forums.unrealengine.com/u/lab-one)\
**Post date:** [November 21, 2025, 12:06pm UTC](https://forums.unrealengine.com/t/disable-button-navigation-and-click-from-gamepad/472077/4 "2025-11-21T12:06:08Z")

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Apparently this functionality is finally added in 5.6:

> [@Common UI is consuming Bottom Face Button inputs (UE 5.4)](https://forums.unrealengine.com/t/common-ui-is-consuming-bottom-face-button-inputs-ue-5-4/1917734/4):
>
> I have to revive this post, because i was struggeling with the same problem and i think i found the solution. The cause of the problem is the setting: CommonUI.ShouldVirtualAcceptSimulateMouseButton If you deactivate it with (standard is true): CommonUI.ShouldVirtualAcceptSimulateMouseButton = 0 the Gamepad Face Down Button is not simulating a mouse click anymore and the implemented input action for the Face Down Button is working correctly. Edit: I just saw the console command got added i…

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