# Disable Attachment Replication

**URL:** <https://forums.unrealengine.com/t/disable-attachment-replication/463523>\
**Category:** Multiplayer & Networking\
**Tags:** Networking, Replication, attachment, unreal-engine, question\
**Created:** [April 9, 2020, 1:56am UTC](https://forums.unrealengine.com/t/disable-attachment-replication/463523 "2020-04-09T01:56:36Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Zeclown](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Zeclown](https://forums.unrealengine.com/u/Zeclown)\
**Post date:** [April 9, 2020, 1:56am UTC](https://forums.unrealengine.com/t/disable-attachment-replication/463523/1 "2020-04-09T01:56:36Z")

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Hey there! I was wondering if there was a quick and easy way to disable attachment replication for Actors.  
I would like clients to drive the attachment of specific network objects themselves.

Is this something that is possible?

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**Author:** ![UPO33](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@UPO33](https://forums.unrealengine.com/u/UPO33)\
**Post date:** [April 15, 2020, 12:41pm UTC](https://forums.unrealengine.com/t/disable-attachment-replication/463523/2 "2020-04-15T12:41:31Z")

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maybe overriding AActor::PreReplication or AActor::OnRep\_AttachmentReplication

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**Author:** ![djchase](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@djchase](https://forums.unrealengine.com/u/djchase)\
**Post date:** [April 21, 2020, 1:05pm UTC](https://forums.unrealengine.com/t/disable-attachment-replication/463523/3 "2020-04-21T13:05:11Z")

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What worked for me was to override AActor::GatherCurrentMovement and to skip calling Super::GatherCurrentMovement() when the actor is attached
