Hey @SugaryMadness , yes indeed. Having 2 different source control system fighting for the same files can cause conflicts like dirty assets.
We make a small reference to it within the best practices documentation that can be found here:
stating:
- Do not enable multiple revision control methods outside of Unreal Revision Control, enabling multiple revision control or backup systems on the same project/location in your filesystem can end up causing unexpected behavior since there won’t be a clear source of truth for either to reference.