# Directional movement strafing not blending properly

**URL:** <https://forums.unrealengine.com/t/directional-movement-strafing-not-blending-properly/1173871>\
**Category:** Character & Animation\
**Tags:** unreal-engine, question, blendspace\
**Created:** [May 21, 2023, 7:42pm UTC](https://forums.unrealengine.com/t/directional-movement-strafing-not-blending-properly/1173871 "2023-05-21T19:42:43Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Lintee](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lintee](https://forums.unrealengine.com/u/Lintee)\
**Post date:** [May 21, 2023, 7:42pm UTC](https://forums.unrealengine.com/t/directional-movement-strafing-not-blending-properly/1173871/1 "2023-05-21T19:42:43Z")

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Video - [Unreal Engine 5 2023.05.21 - 16.26.59.01.mp4 - pCloud](https://u.pcloud.link/publink/show?code=XZh8C6VZM9su9LgSBm4YHFgtMbWrvuD33aPk)

I’ve never had any issues like this until now, the animation isn’t blending correctly, am I doing something wrong or is it my animations? the animations are retargeted from mixamo and they look fine until I put them in the blendspace

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**Author:** ![Astaraa](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/astaraa/32/1194560_2.png) [@Astaraa](https://forums.unrealengine.com/u/Astaraa)\
**Post date:** [May 21, 2023, 8:29pm UTC](https://forums.unrealengine.com/t/directional-movement-strafing-not-blending-properly/1173871/2 "2023-05-21T20:29:13Z")

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I think this is just what happens when you only have 4 degrees of movement (Fwd Left Right Back). I have one that also looks weird when between animations. But it’s only used for basic movement.

For the player where I need to move at angles, I usually have 45 and 135 as well.

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**Author:** ![Lintee](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lintee](https://forums.unrealengine.com/u/Lintee)\
**Post date:** [May 21, 2023, 8:49pm UTC](https://forums.unrealengine.com/t/directional-movement-strafing-not-blending-properly/1173871/3 "2023-05-21T20:49:46Z")

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well it worked fine in ue4, i did try to add 8 degrees of rotation but it still had the weird blending affect like the character would stop walking in the middle of step like in the video

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**Author:** ![Astaraa](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/astaraa/32/1194560_2.png) [@Astaraa](https://forums.unrealengine.com/u/Astaraa)\
**Post date:** [May 21, 2023, 8:58pm UTC](https://forums.unrealengine.com/t/directional-movement-strafing-not-blending-properly/1173871/4 "2023-05-21T20:58:04Z")

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Hmm it worked with the same animations? I would also try _Use Grid_. That’s the only difference I see on screen that I use (other than the animations themselves).
