# Directional Light not Casting Shadows on Large worlds past a certain point in 4.20

**URL:** <https://forums.unrealengine.com/t/directional-light-not-casting-shadows-on-large-worlds-past-a-certain-point-in-4-20/433003>\
**Category:** Rendering\
**Tags:** unreal-engine, Lighting, UE4, question\
**Created:** [September 2, 2018, 11:40am UTC](https://forums.unrealengine.com/t/directional-light-not-casting-shadows-on-large-worlds-past-a-certain-point-in-4-20/433003 "2018-09-02T11:40:43Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![nyxagamemnon](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nyxagamemnon](https://forums.unrealengine.com/u/nyxagamemnon)\
**Post date:** [September 2, 2018, 11:40am UTC](https://forums.unrealengine.com/t/directional-light-not-casting-shadows-on-large-worlds-past-a-certain-point-in-4-20/433003/1 "2018-09-02T11:40:43Z")

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So it appears in 4.20 there’s an issue with the directional light and large worlds. Past a certain point shadows stop working. The only issue I found is from a 4.13 post that the world origin re basing wasn’t there for the light but was fixed in 4.13.

> **[No shadows in big worlds with world origin rebasing](https://forums.unrealengine.com/questions/466542/no-shadows-in-big-worlds-with-world-origin-rebasin.html)**
>
> Since the update from 4.11.2 to 4.12.5 the shadows in our game are only shown near the origin of the world. When moving away some kilometers the shadows of smaller objects disappear and when moving further all shadows disappear. I’ve debugged a...

[https://i.imgur.com/ZdsUwbE.png](https://i.imgur.com/ZdsUwbE.png) ← Past the blue lines = no shadows cast.

Anyone have any ideas?

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**Author:** ![Maverick](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/maverick/32/572939_2.png) [@Maverick](https://forums.unrealengine.com/u/Maverick)\
**Post date:** [September 2, 2018, 11:50am UTC](https://forums.unrealengine.com/t/directional-light-not-casting-shadows-on-large-worlds-past-a-certain-point-in-4-20/433003/2 "2018-09-02T11:50:59Z")

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Same problem. Same boundaries as the picture above tested on two other projects and various machines. Happened when moving to 4.20.

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**Author:** ![motorsep](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/motorsep/32/918698_2.png) [@motorsep](https://forums.unrealengine.com/u/motorsep)\
**Post date:** [September 3, 2018, 5:51am UTC](https://forums.unrealengine.com/t/directional-light-not-casting-shadows-on-large-worlds-past-a-certain-point-in-4-20/433003/3 "2018-09-03T05:51:18Z")

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Did you file a bug report using official bug report form? If not, don’t expect for it to get looked at.

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**Author:** ![nyxagamemnon](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nyxagamemnon](https://forums.unrealengine.com/u/nyxagamemnon)\
**Post date:** [September 3, 2018, 7:31am UTC](https://forums.unrealengine.com/t/directional-light-not-casting-shadows-on-large-worlds-past-a-certain-point-in-4-20/433003/4 "2018-09-03T07:31:22Z")

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Yes I am with a test project.

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**Author:** ![anonymous\_user\_97b13b25](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_97b13b25](https://forums.unrealengine.com/u/anonymous_user_97b13b25)\
**Post date:** [September 7, 2018, 5:01pm UTC](https://forums.unrealengine.com/t/directional-light-not-casting-shadows-on-large-worlds-past-a-certain-point-in-4-20/433003/5 "2018-09-07T17:01:22Z")

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Hi,

This issue has been reported and you can track the report’s status as the issue is reviewed by our development staff using the link below.

[https://issues.unrealengine.com/issue/UE-63715](https://issues.unrealengine.com/issue/UE-63715)

Please be aware that this issue may not be prioritized or fixed soon.

Thanks,
