Direct light shadow resolution when camera is really far away


I’m trying to make a fake orthographic camera, so I just positioned the camera really far and set Field Of View to 5. Now I need somehow make dynamic shadows from direct light look good and sharp. Is there a workaround? I know in Unity you can just zoom the near camera clip plane and it calculates the cascades from it, can you do something like this in UE4?

1 Like