# Differentiate between ps4 and xbox gamepad

**URL:** <https://forums.unrealengine.com/t/differentiate-between-ps4-and-xbox-gamepad/470755>\
**Category:** Platform & Builds\
**Tags:** gamepad, unreal-engine, Xbox, PS4, question\
**Created:** [September 3, 2020, 11:16am UTC](https://forums.unrealengine.com/t/differentiate-between-ps4-and-xbox-gamepad/470755 "2020-09-03T11:16:46Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![fieraka11](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@fieraka11](https://forums.unrealengine.com/u/fieraka11)\
**Post date:** [September 3, 2020, 11:16am UTC](https://forums.unrealengine.com/t/differentiate-between-ps4-and-xbox-gamepad/470755/1 "2020-09-03T11:16:46Z")

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Is there a way using only blueprints to be able to differentiate when the player is using a PS4 gamepad or a Xbox Gamepad in order to change the UI Buttons from press Square to press X for example?¿

I have seen many posts asking for this many years ago but i didnt find any reliable answer to this.
