Different Runtime World Partition grid for different foliage made by procedural foliage tool?

Yeh im trying to test out other engine versions to compare the results I’m getting.

I’m also getting another really annoying problem that I shouldn’t be that i’m working through in another thread. So there’s definitely something broken going on.

I’ve never bothered with nanite or lumen etc, world partition is the only new thing that I really use.

How would one get invalid foliage?

Thanks for your help so far