Yeh, thanks for your help anyway
Do you have any suggestions on how to get all the foliage actors within range of the camera when the collision is disabled? or how to enable collision in a performant way?
My current setup that I’ve been trying requires looping through all the foliage actors on the map and then testing how far they are from the player. But even when enabling collision on a small number of foliage instance components around the player there is still a massive stutter while the collision is applied.
Cheers