different position of objects on the server UE 5.3

Hello everyone! I’m working on a multiplayer game about space with planets, including a server and a client. I’ve created the planets and started working on the atmospheres. I realized that there can only be one atmosphere and I made it according to this link https://www.youtube.com/watch?v=zNJHjc9nNBA. Suddenly, I understood how this will work on the server when one client has an atmosphere and another does not. My question is, how can this be implemented?
P.S. I used a translator, so there may be mistakes.