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Different Normalmaps for LOD in one Material?

Is it possible to have different Normalmaps for LOD in one Material, or is there another rather simple way so that I don’t have to make a new Material for each LOD (because the only thing that has to be changes is the Normalmap, for a better fitting one).

You could create a master material with a texture parameter for the normal map -> after that create a material instance constant and replace the normal map texture. :slight_smile:
There are ways how to fade in/out other textures -> I think the grass ground material from the starter content does this (+ also the sand material from the vehicle template -> when you are near it’s a diffuse texture - when you are far away it’s just one colour)

Thank you very much :).