UPROPERTY(VisibleAnywhere) on SphereComponent, also check this.
I am wondering why the details panel of a component is different depending on wether it is added through C++ or Blueprint. I would prefer the Blueprint one, but would like to add the components through C++.
This is how I add the component in C++
.h file: UPROPERTY(EditAnywhere) class USphereComponent* SphereComponent; .cpp file: SphereComponent = CreateDefaultSubobject<USphereComponent>(TEXT("Sphere Component"));
Anyone got an Idea what I am doing wrong or is that by design? If that is by design, how can I make a better details panel. Example: The Transform window is way better to work with, when it looks how in the blueprint example.