Hello!
I have this texture over here
Is there a way to set each tile to be different color without making multiple materials so it will look something like this?

The desired final result would be having different levels of brown on tiles but using the same material - Just every next placement of the texture to have different level of dirt on it
(This is one material here btw)
Thanks in advance!
Depends on a ton of things but yes.
For one, you can manipulate a UV on each tile model to respond to a different area of the UV.
For another you can use standard UV tiling setups to progress into tiles by using a scalar input parameter.
For yet another you could use WPO and simply make use of ojbect pivot to color each object differently simply based on its world location and the scale/size of the wpo linked texture.
Your last bit doesnt make much sense however;
If you want things to increase in intensity you’d just make a shader that can detect that intensity, or build on top of the previous intensity such as an additive texture.
Different ways, different performance impacts, different applications.
You probably need to understand material shaders a bit more before you can make a move in the “right” direction for your project.
Start with learning how the 3 different methods listed above work.
Maybe throw in a Sprite Sheet variation.
Hopefully by then you can pick what works best for what you are doing…