# Different brightness levels on the same light sources

**URL:** <https://forums.unrealengine.com/t/different-brightness-levels-on-the-same-light-sources/1615411>\
**Category:** Rendering\
**Tags:** brightness, unreal-engine, Lighting, question\
**Created:** [January 15, 2024, 12:07am UTC](https://forums.unrealengine.com/t/different-brightness-levels-on-the-same-light-sources/1615411 "2024-01-15T00:07:28Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![SuperKlever](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SuperKlever](https://forums.unrealengine.com/u/SuperKlever)\
**Post date:** [January 15, 2024, 12:07am UTC](https://forums.unrealengine.com/t/different-brightness-levels-on-the-same-light-sources/1615411/1 "2024-01-15T00:07:28Z")

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I’m trying to add some light to the dark areas of my scene. Now I use RectLight, which gives good and soft lighting.  
Unfortunately, for reasons I don’t understand, absolutely identically configured RectLight can illuminate the scene in different ways.

 ![изображение_2024-01-15_013115910](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/4/1/141d2525b7293eb0eecd38b722d4aa79dfd06578.jpeg)

Also, in a narrow corridor, RectLight does not want to illuminate the ceiling.  
Are there any suggestions on how to fix this.

 ![изображение_2024-01-15_013004411](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/5/7/d57eaf6ba06297c06e7dc53edc338ecbd8bf8f49.jpeg)

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [January 15, 2024, 6:44am UTC](https://forums.unrealengine.com/t/different-brightness-levels-on-the-same-light-sources/1615411/2 "2024-01-15T06:44:27Z")

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You need a point light in the corridor 🙂

Rect light only faces in one direction.
