Sorry in advance if my question is so basic but i’m learning UE and i’m a programmer (animations are not my best skill hehehe).
I’m doing a kind of ‘run or die’ game and my main character is running all the time. He can attack using a sword or launching some magic spells but always running.
My question is… Do I need a normal running animation and other animation running and attacking?? or can I assign the attacking animation to upper body while running animation is active??
In case that both ways are ok, what is the best practice??