Hi there!
I was wondering, what are the differences between “possessing” a character when it is:
a) set as default in the gamemode settings so that the controller grabs it by default
and
b) leaving gamemode settings default pawn set to “none” but instead possessing a spawned character?
So far my interactions with other game objects has worked under solution a).
But now I want to implement a menu where the character class can be chosen (children), then spawned into the world and possessed on level begin.
So the controller is having no default pawn and I assign it by possessing. When walking in the level and interacting with objects, half of the interactions are broken. I just assume it is because the possessed characters on solution b) are children of the parent class and I just need to reassign.
But again to the core question. Are there any differences between the default setting and manually posessing?
best wishes and thanks in advance