I have a level where i in the level blueprint assigns a camera actor in the scene as the view target.
This camera then moves and rotates on every tick to focus on an actor, also assigned in the levelBP, which it does nicely when i open it in PIE.
Hovever if i open the level via BP, or as a standalone game, the camera moves waaay out of the scene, as if it now doesn’t have any target to focus on.
I also have some characters with some individual variables set, which works in PIE, but also is reset in Standalone/Open level.
Any ideas on what the difference of PIE and Standalone Game/Open Level might be that causes this?