# Difference between the two .exe files once packaged?

**URL:** <https://forums.unrealengine.com/t/difference-between-the-two-exe-files-once-packaged/396720>\
**Category:** Platform & Builds\
**Tags:** build, unreal-engine, packaging-projects, UE4, question\
**Created:** [June 28, 2017, 1:16pm UTC](https://forums.unrealengine.com/t/difference-between-the-two-exe-files-once-packaged/396720 "2017-06-28T13:16:09Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![terry\_burns85](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@terry\_burns85](https://forums.unrealengine.com/u/terry_burns85)\
**Post date:** [June 29, 2017, 2:09pm UTC](https://forums.unrealengine.com/t/difference-between-the-two-exe-files-once-packaged/396720/2 "2017-06-29T14:09:20Z")

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The exe in the root of WindowsNoEditor is the Bootstrap executable. It should be there. Running that launches the exe inside YourProjectName/Binaries and does some sanity checks. It also appends the commandline when running.

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