# Diegetic HUD/UI?

**URL:** <https://forums.unrealengine.com/t/diegetic-hud-ui/50881>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [December 26, 2015, 11:22pm UTC](https://forums.unrealengine.com/t/diegetic-hud-ui/50881 "2015-12-26T23:22:50Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![NDFJay](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NDFJay](https://forums.unrealengine.com/u/NDFJay)\
**Post date:** [December 28, 2015, 2:03pm UTC](https://forums.unrealengine.com/t/diegetic-hud-ui/50881/2 "2015-12-28T14:03:52Z")

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You could try something like this albiet the resolution isn’t the best unless you play around with material scaling within the material editor but anyway, this is what you’ll achieve  
PREVIEW:

[![](https://i.gyazo.com/baf92c0dc2c7ce4b027bbd8b761684f9.gif) ](https://i.gyazo.com/baf92c0dc2c7ce4b027bbd8b761684f9.gif)

[![](https://i.gyazo.com/1292f04af7ba250bc7c67902980b7b63.gif) ](https://i.gyazo.com/1292f04af7ba250bc7c67902980b7b63.gif)

MATERIAL:

[![](https://i.imgur.com/3YGKxCS.png) ](https://i.imgur.com/3YGKxCS.png)

BLUEPRINT: [FULLSCREEN](http://prntscr.com/9jfuw6)]

[![](https://i.imgur.com/mcWSXiB.png) ](https://i.imgur.com/mcWSXiB.png)

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