Diectional Lighting in editor and in-game issues

Hello, I have an issue where I blocked out a level and add a directional light and tweak it to how I want it. It is a night scene, so it is pretty dark. Everything looks fine when built and in the editor. After I click play, everything is bright again. It isnt the settings i set up in the editor. When i go back to the editor it is the settings i wanted. So a test i did, i deleted the directional light to see if everything will be black when i build and play, and it is. Anyone else have this problem or knows whats going on?

Thank you.

Probably the eye adaption is causing that -> add a post process volume go to Auto Exposure and set Min/ Brightness to 1.

https://forums.unrealengine/showthread.php?2669-Why-does-lighting-appear-different-after-hitting-quot-Play-quot-than-it-does-in-Viewport&highlight=light+difference

wow thank you! i will try that.