What me confused was that the pin only spit out “load asset blocking” i should have read the tooltip also. Than i would have know it is the sync load
And thank you for the code snipet. I will try this tomorrow. I did not test what happens if you have an base c++ actor in marketplace content.
Not sure if asyn load is really needet for this because it will run the construction anyway. As far as i am aware of this will only increase loading time.
Today i finished all models and also redo some UV´s for texel density so it is perfect possible to use whatever texture you want. I am happy i can get away with such less resources. No need for polypaint if you can use 1 texture set and a few masks for all the meshes.
I also addet the option to invert the masks. So now i have now 19 tombstones meshes and 38 signs meshes. This in combination with all the options you can play around gives an insane ammount of possiblitys to have different tombstones.