Die to Survive - Railshooter

GPU is heating up to 75C, this is close to be dangerous, but it is in the editor. Need to test this in a final build for a scene.
Just startet a modular Mausoleum i will need. If you have in mind to use it both and a performance way it is beside having good UV´s for using almost any kind of textures is kinda easy.
This is a part of it where i build it around this idea.


The test in the engine - Models:

  • 4k poly / Texture & Normal
  • 130k poly / 1. Texture & Normal 2. Polypaint only
  • 500k poly / 1. Texture 2. Polypaint only

Edit:
Here i created a set of pillars ro work with all i want:

  • Modular
  • Seamless corners (basicly to allow the use almost all textures fro, the Megascan libary)
  • Clean Topo (allows better Vertex paint if needet)
  • ~ 100k each mesh for the use of textures
  • ~ 500k and > each mesh for Polypaint (can also be used with textures)
  • Easy to create more variations based on this meshes

More Pictures with the use of Megascan Textures inside




2 Likes