The World Needs More Railshooters! House of the Dead is one of my favorites. Your YouTube Looking Really Good. The Dismemberment is awesome and one of the funnest parts in HoD. I’m following this project. Keep up the Awesome work.
OPTIONAL READING
Railshooters influence my FPS game designs. I’m developing manual & procedural control systems for Player Body Movement, Weapon Aiming & Shooting, and Camera Movement activated/deactivated on-demand.
I’m firstly designing a Camera Subsystem to support procedurally generated ‘rails’. I’m not using any splines. I’m using a concept of mount & focus ‘Actors’ which the camera can be Mounted to any Actor and any Actor can be the Focus Target of the Camera.
Next will be Weapons to support ‘Inverted Railshooter’ mode in which you manually move the camera and aiming & shooting is automated. This was originally just going to be ‘Power Up’ to auto target many enemies in specified radius and rapidly shoot each with critical precision. I’m using a custom IK dual-wielding animation system to procedurally aim Left/Right weapons independently.
Finally, Body Movement. This subsystem procedurally moves the Player Character from Point A to Point B. I plan to implement using Bot AI, with manual and procedural Destination Selection. I have not worked out the implementation fully on paper, but hopefully it is as simple as swapping out the Player/AI controller.