# Did Epic forget a basic character function for blueprints?

**URL:** <https://forums.unrealengine.com/t/did-epic-forget-a-basic-character-function-for-blueprints/340990>\
**Category:** Blueprint\
**Tags:** unreal-engine, request, feedback, Blueprint, question\
**Created:** [December 9, 2015, 11:53pm UTC](https://forums.unrealengine.com/t/did-epic-forget-a-basic-character-function-for-blueprints/340990 "2015-12-09T23:53:08Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![anonymous\_user\_bcdd396d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bcdd396d](https://forums.unrealengine.com/u/anonymous_user_bcdd396d)\
**Post date:** [December 18, 2015, 8:33pm UTC](https://forums.unrealengine.com/t/did-epic-forget-a-basic-character-function-for-blueprints/340990/21 "2015-12-18T20:33:06Z")

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@TTaM: Thank you for posting your results. Other users may find this a useful solution.

@arbopa: I agree this is not the answer to how to implement collision for a prone character but it absolutely is the answer to did Epic forget to add a basic character function to blueprints. This is not meant as a “dodge” but an explanation as to why the capsule isn’t adjustable for prone like it is for crouching.

Hence, I am closing this post as answered, but feel free to start a new post asking how to implement collision for a prone character or how to make a custom root capsule for a character. While not supported “out of box” by Epic, other users like TTaM may be generous enough to share their solutions.

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