Did anyone found how to cook in dx11?

Hmm,where is the Image?..Slightly heh`?:rolleyes:

Well,if you think it´s that simple,i must dissapoint you.just tweak those 2 won´t make it.it goes over several script classes+the insane wide tweak possibillities…

you have to deal with the irradiance cache,what is showing as white spots all over your scene.
than you probably want some shadow.or some emission…

and what´s about the caustic you probably want some.in the glass or metal as well,oh glass right…and translucency?
what´s about the skelletal mesh,will it work without ugly artifacts?

oh,but i need some Kactors and Movers,Oh no.what happend to the shadow…

and will it work also within the cooking process,or the Open GL?
why does it snaps back to SM 3.0…and so on.

i´m working and trying to balance out over a month+making a proper guidance for those who seeks another level.if you can map it to a great standard,than please do my work and let´s see…

so i can finally move on to my art.
it was a happy accident i found it,since i´m a curious being.

as i once said…i never expected that,it just started with the intention to have some great graphik,on my low machine.thanks to UDK i made a overkill,it revealed itself to me:eek:

you can look as crazy for any documention about it,including our host,epic.

it´s quiet damaging to know what udk truly is capable of,why games never appeared in that quality?

why epic kept silence about it?

imagine,well or recreate,since you figured that out:rolleyes: elements of GOW,Batman or whatever…believe me,it will blow your mind:p

and you never saw udk in this costume.with this new finding of mine,i see a great future for udk and my dreams came closer…